Yeah...at about 1am I said to the designer, "did you notice that the mother never eats," but it was way too late for that lol.
Can I ask if you played the .json or .pdx version? The music issue is related to the .json version, because you can't upload music assets to the Pulp web-player unless they're programmed in Pulp's midi interface, and the game uses an MP3 soundtrack. It sounds like I may also have forgotten to update the .json version with bugfixes that are in the newest pdx. [Edit: yeah, the .json and pdx versions are basically different branches now, it looks like I never got the "ignore player input so you can't make the same choice twice" code to work in the .json, sorry about that!]
Sadly the PDX only works with the simulator (which comes with the free Playdate SDK), or on an actual PlayDate.
Thanks, that's really helpful! Based on that error report, it may be that no-one has actually had all the children die since we released the "full" version of the game, lol. Perhaps the whole ending is broken.
EDIT: Ugh, looks like a recent update which enabled easy save-games causes a crash when converted using Pulpmill like this game is. I'll look into a fix.