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(1 edit)

Interesting little game. The idea of having a tutorial even without a menu is a neat way to get around time constraints, but a text tutorial on the game page might have served the same purpose more ergonomically. The music does a lot to add to the high-seas feeling of the game, but the other sounds are a bit electronic to fit. Graphics work well but the amount of lines and tilted pixels can be a bit harsh on the eyes (somewhat unavoidable when using rotations at this resolution, and I know Unity is painful to wrangle at small resolutions). Following the arrow was fun, although I didn't ever get far due to the amount of enemies and lack of options dealing with them. If you could have fired while stopping that would have at least given you a tool to deal with those heat-seeking missle viking longboats. The enemy variety helped the game, and I liked being able to see your progress through a bar at all times.