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(+1)

Really like this entry, it's a lot of fun! I would be super curious to see what someone who doesn't have any programming experience would do with a game like this. I can imagine it would be a very different kind of experience for them. I really like the art style, it reminds me of Spoopy's House of Jumpscares, and the music kicking up a beat when the robot is in motion is a chef's kiss kind of touch. There's a couple things that hold this back from a perfect score in my book, mainly the difficulty of understand the distinction between check in front and check below, and what properties each of the different tiles accounts for (e.g. is tiled floor metal? can a crate be a wall?). Also, the break statement is broken. lol. All in all, really great entry! Good work!

Nitpicks:

  • Semi-Automatic Shipping Company is not a funny acronym 
  • In the second level, I might put the glass window in the first couple of rooms so that if and when someone gets their algorithm wrong, they can see why it went wrong; by the time they've made it to the next few rooms, they've already figured out what to do
(+1)

thanks so much for playing!! I completely agree about the conditional statements being too confusing, I'm thinking about redoing it entirely to be more intuitive for my post-jam version