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Interesting twist on the true rougelike formula, having some impetus to rush helps make the game exciting in a way most games in the genre aren't. The tutorial was a very nice addition. It would be nice if there were more healing options available, there were red things in some walls but digging them up didn't really do anything. Enemies had a lot of variety and seeing them lurk around corners was great. The sounds were also a good addition. One thing that might count as a bug: In the final stage, the compass should probably point towards the actual end rather than the top left corner.