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A bit of an interesting take on top down shooter when you get into it, not super clear as to how on the page though which is unfortunate.  But being able to program your AI is an interesting twist, if a little bit buggy, which to be fair, makes sense during a jam.  But was a little unfortunate when trying to setup some more complex behaviours.


I will say though the background just being, at least what looks to be a noise texture, combined with the relatively bright emission and the absolute hail of bullets.  Makes it a little hard to figure out what's important and whats not.  It'a b it of overboard in terms of what's on screen at a lot of times.  Also the emission, at least for me (now this is probably just me), but the contrast felt a little hard on my eyes

It would probably help to maybe add some sort of landmarks and turn down the contrast between the background and the foreground a bit, though obviously you want to make it clear what in front, it's just a little jarring, at least to me.  


There is a really interesting base for a block programming sort of thing here though, a little bit QoL and user experience tweaks and there's a relatively easy to use system that could be used to make some probably god tier AIs.  Which could be very fun, though that would probably need some upgrades I would assume?

I'd be really interested to see the AI system with a bit of those QoL changes, mainly icons and colors denoting the different types of blocks.  As well as some sort of indicator of when you've received blocks would likely be helpful.  Though that's a bit much to ask for a jam game, I'd mostly just be interested to see what other crazy combos might happen.