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Well there's an interesting concept here.  It's got a nice setup and a decent UI design for it, with what seems to be a high score setup. Which could be good.

Though I'm not entirely sure how to go about well, getting that high score.  Since it's relatively vague in the game as to what to do, after the first few robots.  It just sort of, tells you what to do for a bit, and then leaves you to figure out the rest.


But since it's relatively hand hold I wasn't entirely sure where I was supposed to go after I was just left without another prompt.  It wasn't pointing out what I needed to look for with each prompt which was unfortunately.

Though it did seem like it pretty much boils down to each robot having one specific part that is always broken that your place.  Which, I mean it can work, it just makes it a lot simpler to just look at the shape of the robot and go from there.  Rather than having to analyze anything specific about one robot on screen.

To be fair though that would work well, assuming that the game was built around how fast paced that would go, but the problem is the.. animations?  Or audio cues that go off when you actually repair robot mean that you can  never get in to speedrunning the repairs.  Instead you're waiting for quite a while between every repair to be able to do anything else.  Which is a little unfortunate.


Overall though an interesting base for a sort of high score game that would be interesting to try at a higher speed I think.  It's got an interesting concept like I said, could lead to some cool situations if done right.  As well as if the game was explained a little better.

thanks that score was actually for what was lef