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(+3)

Hey, not bad at all! Let me write down the most honest review I can make after playing the game for 30min.

I do think there are a few points you could improve easily:

  • If you grant ZQSD & WASD controls during the gameplay loop, you should also enable this for the menu, and not only the arrow keys.
  • After a level is completed, you should at least be redirected to the planet you selected before, or to the new one, and not to the beginning of the list.
  • Jump/controls feels a bit floaty to me. Maybe play a bit more with the gravity and forces to make this feel a bit more responsive and pleasant?
  • Shooting isn't feeling right for 3 main reasons:
    • First, it scales with the user's input, meaning that the more you spam, the faster you shoot. I think a defined cooldown within two shots and the ability to keep the button pressed to shoot would be better.
    • Second, the projectiles do not stop through the terrain, so you can peaceful takedown enemies that are behind a wall.
    • Third, the projectiles aren't disabled/destroyed after they went out of screen, so basically you can destroy enemies that are not supposed to be there yet
  • Flying enemies aren't a good idea unless you can shoot to the sky, or it could be good if they go down faster before going to the player. In some edge cases, they aren't possible to kill depending on your position because they fall straight down on your head.
  • Noticed a few bugs with the AI, like some of them are going in a straight line even if there is no more ground under them (the blue boxes one) and like the bullets, some of them are going through the level.

Now, let me say that the theme is adorable. Absolutely cute and satisfying to put plants on a desert planet! That was really well executed.