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That's some pretty intense music :D That was super ambitious to make a third person shooter during a jam. You did a great job with those animation assets and the damage falloff is a really cool touch as well. It's a shame there's no feedback on a hit and the crosshair isn't visible above the targets. I enjoyed it though, and managed to save the tree. 

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Hehe, thanks! Yeah I almost threw my laptop out of the window at a number of points! (Devlog video coming soon!) I think that I might have been a little silly doing back-to-back jams, but hey - what's life without a little stress and lack of sleep!?

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Yeah back to back jams is a little nuts mate! :D