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Very  comical take on the LTGD naming using the letters as enemies! I wish it had been better explained that I needed to destroy one of each letter to win, as I didn't even notice the slots up in the top corner until several minutes (and deaths) into the game. Speaking of death, it would have be nice to be able to take an extra hit or two before dying (and maybe require two of each letter to balance it out). The platforming/wall jumping was a fun mechanic but I had trouble getting very far as the 3rd highest ledge was always just out of my reach. I don't know if that was intentional or I just suck , probably the latter haha.

Thanks for the feedback. I agree with what you are saying. I just ran out of time and this was the state it was in at the deadline. Thank you for taking the time to try it out. I had a lot of fun working on it.