Hahaha amazing! I hadn't managed to push it to that point yet, but I assumed there would be a point where it would crash. I had played to a point where I think there were so many enemies that my Pathfinding stopped working. In retrospect, using A* Pathfinding for such a massive amount of enemies was a very unoptimized solution @_@'
I think I am going to polish it up into a full game though. If you're interested in playing an updated version, throw me a follow!