Enjoyed the story progression in this one. Might be good to have the screen shaking loud noise change the layout of the area it's triggered in so it has some purpose; e.g., the garage having boxes thrown around. Some of the sounds felt like they had no purpose, too, and might've benefitted from having something visual to focus on -- like a creepy picture, or a shadow figure that moves away and disappears or something. Had fun playing this though. :)