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(1 edit)

Ah, sorry about that. Don't have access to a linux (or MacOS) machine so I couldn't test either before uploading. Unfortunately I probably won't be able to do anything about it this game but I'll keep this in mind for any future Linux exports.

Edit: Obviously if you do have access to a Vulcan capable Windows machine I would encourage you to try it on that, since so far that seems to be the only version working properly.

For what it’s worth, I was able to get this working on Linux without any problems. I’m using Pop!_OS (Ubuntu-based) with proprietary Nvidia drivers, so it seems like a pretty different hardware set up. Could potentially related to using the Godot 4 alpha as well.

Just throwing it out there in case it’s helpful for anyone.