Side note, the likely reason the game may have UX issues that other players haven't brought up yet is that, well ... there probably just aren't that many other players, honestly. I guess a lot of people technically own this game because of all the bundles it's been in, but very few people actually download it and play it (based on my analytics). Just the standard fate of most super indie projects, especially really niche ones. So it goes.
By the same token, being a one person team with very few friends who are actually into bizarro "dream simulator" style video games, I basically have to be my own QA department ... which is the biggest limiting factor for me personally (I can't do music either, but at least there's a lot of really good public domain music out there). While I playtested the heck out of it during the process of development, that unfortunately doesn't catch certain blind spots, since some things feel obvious to me simply by virtue of me having built them in the first place. Like, the fact that there's an interactable door to the left of the TV never felt like an issue, but now that I think of it, it is absolutely possible that some players would reasonably expect the interactable doors to at least all be differentiated by color, which in retrospect would have made sense in the apartment. It was ultimately a subconscious choice of style over usability, in that I liked the fact that almost everything in the space looked like it was made of the same gray material.
Anyways, while other players rarely hang out on here, the one advantage of it being a small game that nobody plays and me being a small dev that nobody knows is that I do try to offer support on here as much as I can. Since the game is pretty large for a hyper-indie, there may be other issues and bugs along the way, so let me know if they crop up. For the most part, the bigger known issues are UX oriented and shouldn't be game breaking.
The player is ultimately supposed to not know where to go or what to do most of the time, but it was definitely not my intention to make it so they couldn't leave the first room :)