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I found this a bit too difficult to enjoy, with the crosshair being so large, covering up the enemy bullets so I couldn't see them in time, as well as being offset, and the bullet range being so short but at the same time going through walls. That said, there's a good concept at the heart of this, and I'm willing to give it another try later on.

All fair points, I will definitely be working on the shooting system for a post game jam patch. Thank you for playing!