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I’m glad you enjoyed it! I really regret not adding a way to reset the current run and a way to reset all the way back to the first run. It would also be very nice to have indicators pointing to where your ghosts are (even when offscreen, similar to other co-op games). I wish I could have spent more time on additional levels. I think a good way to introduce the ghost mechanic is to have a level with only one player-controlled run, and a ghost that was pre-recorded by the dev team. I definitely want to continue working on this game idea and I may try to do it in 3D for another Godot Wild Jam. I’d want to add animation to the characters, make the puzzles and overall game longer, and improve the shooting.


Thanks for playing!