it would have helped the game experience a lot if the different mechanics had been taught somehow. i figured out the walljump on my own, for example. I ran into a bug where the dragon was stationary, I could keep hitting it, but it never died (at least for the 3 minutes I kept hitting its head :D) The palette is very good, the controls are hard at first but you get used to it. The design of the dragon is very well done.