I think more route choices should be available for certain characters, eg: Louis. (I dont know how are you going to implement that, but just seeing him only giving out free cakes to raise the happiness stat after every day is kinda.... dissapointing? I mean, he is basically just giving out free cakes; he doesn't really affect the storyline or future choices very much. maybe giving him a role somewhat similar to Yet Yet would be good?) The All-Seeing Eye could play a significant role to future choices (give it a role similar to what its name suggests, seeing the future.), eg: When it is sad, same stat decrease as always, but also other choices like granary being infected and route choices like the dragon's and stumpy's chance of appearing (if the player has not encountered any of them yet) increases. When it is happy, same stat increase as always, and with choices like the wizard's spells and blacksmith's rewards will appear more frequently. you could make this "buff" last for 1-2 days. Im not sure about this, but maybe you could give Georgie a storyline? seeing Chester's storyline in the recent update was quite fun (in a sense). This has always piqued my interest, but why wouldn't the Sneaky Girl steal from the MC in the game? I don't see any guards around, so she should be able to steal from MC some gold (obviously not all, because if stumpy arrives, he is going to rob all our money and make us fall into bankruptcy.) maybe you could add the concept of guards (only being available in a certain period of time) in the game? With that addition, you can expand into adding new characters and maybe even add the concept of other towns raiding the castle. This is just an idea, i wouldn't expect whatever i said earlier to be completely correct theory-wise.