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(1 edit) (+1)

A delightful time with good enemy designs and pacing (between mazes, breaks for cutscenes, and upgrading at the town). The encounter rate was a bit high for my liking, but the option to run away was useful. I ended up running away from many battles due to overleveling a bit and saving time, but there were still enemies in each area that challenged me, and the health drops were sparse enough to engage in risk management.

The premise was well-executed and it was fun getting those side-conversations in the restaurant.

Dragon girls are cute.