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Had some fun with this simple game. I can't say I find the gameplay compelling, but for what it was, I enjoyed it. Well told story in between, although the fact that you can get around the original tragic ending feels wrong. I think I was craving a little bit of auditory or visual feedback on finding things as well, and the hiding and revealing the things to find I also expect some polish to in future versions. Lastly, I made the mistake of choosing "instant" speed for the text, which made the auto-story go by comically fast. Original submission, and great aesthetics. Would play a longer version.

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Thank you for that feedback!!! I am glad that you enjoyed your playthrough enough that you'll revisit it after it being brushed up! I do want to ask for a little more clarification on a point or two so that I know what to add to my notes to expand/fix/remove for the later release.... Firstly can you expand on "compelling game play"? What could be added to make it more compelling? Or something I need to tweak or remove? Do you think the romanticized ending should be harder to attain? You mentioned "hiding and revealing the things to find" needing polish as well... Can you expand on that? Do you mean like what some other mentioned with the timer issue when you open or close the tray?? 

I love the feedback as it helps me get better as a person and developer, so please let me know!!! I look forward to all the feedback you have!!

Compelling gameplay may be a matter of player preference. I just can't say I'm excited about finding hidden objects like I would be with a fun and intricate battle system and characters hitting each other with things. I wouldn't suggest you put battles in because that's not what your game is about. Perhaps the feedback is that this type of game will have a certain audience it appeals to (I also am no big fan of VNs).

The storytelling is also potentially personal preference to me as well. I see the story of Orpheus and Eurydice as a moral fable about patience, trust, and evading the tragic end feels like it erodes that a bit. It's like if you made a Gone with the Wind VN and you could unlock the ending where the two characters get married and live happily ever after. Again, this is a personal reaction, so I don't think I could suggest changing this. Other reactions may be totally positive, and my own reaction isn't even negative, it's more of a raised eyebrow. 

Regarding the gameplay, it feels like opening and closing the tray interrupts the core of the gameplay, which is just looking for hidden things, and the tray obscuring part of the view meant that either a player needed really good memory, or they had to interrupt their search frequently to open and close the tray. I feel like some resolution or UI setup could both keep the picture on the screen and also the list of items to get without any need for opening and closing at all.