I was a bit confused by the game; was I supposed to be able to go through what looked like the door, or was it just a small gameplay demo? Also, using A/S as controls were an odd choice, though not difficult to get used to. The lantern/fish was cute, especially when activated. I don't know if that was intentional, but I liked it either way. The game somewhat fits the horror genre with the dark environment, the enemy, and using light in order to be able to harm enemies, however, it didn't really fit the theme of Dreadful Nightmare. Either way, I think that transforming a 3D gameplay mechanic into 2D is a neat idea with potential.
Bugs:
- The instruction text was blurry
- Jumping against the wall causes the screen to stutter
- The shooting sound effect happened each time you hit S even if the bullets did not shoot