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FrameWork

by WyldFire Games and Ben.

Hey there WyldFire Games and Ben, thanks for submitting a project to the 2022 IGMC. I was asked to judge your game in round two of the IGMC 2022 game jam. Here's some feedback about your project.

Nice polish on the look of the splash and title screens.

I really like the titlesets used here. 

Music and sound design seem to be on point. Everything fits.

Interesting that the game is timing you in different areas. For example it told me I was tardy while I was taking in the opening scene. Pretty cool.

The dialog feels very zoomer-bro. I'm not sure if that was a real term but if not, it is now.

I enjoyed the cutscenes, very cool use of animations and sound effects.

Changing the television is satisfying. :) (It's all the little things that add up ya know?)

Opening the door to the back room shows the wall, behind the door. I feel like you could just make this a dark shadow instead of a wall and it would look better imo.

The default settings on the plugin that moves the character makes it look like he's in a constant state of falling over while moving. Try reducing that to make it look more realistic.

I appreciate the fast track storytelling by eliminating the back tracking over maps.

I had quite a bit of difficulty with the "dodge the androids" puzzle, they moved too fast. Thanks for making an EZ mode for my slow brain. :)

When you get to the area before the factory it looks and sounds much like the Magitek Research Facility from FFVI. Really cool! Obviously it's all original, but you've managed to captured some nostalgia of a very fond memory of mine(and probably many other JRPG enthusiasts).

The turret room in the factory is impossibro.

The ending was very satisfying and you've managed to make an amazing entry. I was really impressed. Great job!

-Drifty