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Befriend sound caught me off guard! Haha! The idea is neat, I would never come with something like that. Have you used something specific to allow certain locations for generation?

On the contrary, simple jogging around can be a bit tedious, even with random generation. Maybe, combining with 3-in-a-row puzzler, where friends got to be close to each other or platformer would fit better here? Dunno, and probably that would be a different game!

(+1)

I created a separate tilemap that is hidden from view where I manually placed tiles around the map, then when the level starts it reads that hidden tilemap to get all possible positions, then randomly picks 21 of those locations. I found that if placement was completely random the NPCs would sometimes clump together or be too far apart