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Nice idea!

I like the risk you have to take to pass big slopes.

Randomly generated levels felt weird, more often than not they only have one or two interesting parts.

Great use of the theme anyway!

(+1)

Thank for trying it out!

Actually, I could have designed way more patterns (each pattern comprises one or several sections), but I was afraid coming up with unbeatable ones, and out of testing, I was treated with some reasonably difficult levels; for example, I got an ascending one that was not that obvious and required carefulness. If you feel the level is not challenging enough, you can keep generating others until you are satisfied; I figured the random generation was a cunning design workaround (both for difficulty and variety). ;) I agree this is an aspect of the game that could be enhanced.

On a side note, I even programmed a loop-the-loop section (I intended putting one obligatory looping right before the end!), but I realized you could pass it only with small enough gravity, which would then make the descending slopes less fast and thrilling, and make climbing more ‘regular’/common slopes too easily. Tweaking the physics parameters is a bit of a challenge, I was happy with the way the game played, so I did not dare changing anything again, seeing that perfect is the enemy of good. X)

Nerd time: More generally, my system allows me to put any mathematical function with 2D values (f(t) = (x ; y)), not only merely ascending x, which is why I can have loop-the-loops. The whole trajectory is defined analytically! :)