The new update is interesting and i want to point out 5 things.
1. The wollum toad only takes damage when it turns orange/red, giving the boss a shielding bubble as a visual indicator that its temporary invincible would make it easier for players to recognize when to wait until the enemie becomes vulnerable to damage.
2. That nerf to the bloodccoli was unnecessary, if you really think that its OP, change the ranged bullets into short ranged melee attacks.
3. The baby carrots seem weaker, both the upside of more accuracy when standing still and the downside of less accuracy when moving.
4. I like that every class has an ability, except the ability of the Chola, the shield seems to end a little bit before the ability is fully on recharge. Was the Cholas immunity to bombs removed?
5. I like how the boss of the second world, the Cholopendra tries to encircle me, actually using its length as an asset.