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This game has a lot of good ideas behind it! As the point-and-click 'explorer' you're put in a creepy, maze-like area that's very easy to get lost in, and for a game about escaping that's a really good thing! The colors (or lack thereof) set a great atmosphere, the repeating but varied rooms make me pay close attention to every move I make, and the fact that they're edited images of a real office space make the space feel so real yet unfamiliar. The main issue was that I explored every nook and cranny I could see, and I still couldn't find an escape. Regardless of whether it was implemented or not, having some sort of clues on the goal within the game would keep players much more engaged.

Also the role of the 'controller' was very confusing because I couldn't tell what I was doing or why I was doing it. It would make sense that the 'controller' is providing support for the 'explorer's escape, and that's a really cool concept, but it just wasn't implemented yet. I could open a map and see red dots flashing at specific rooms, and it made sense after a few minutes that it was signaling where the 'explorer' was, and even then I could only tell them where they were, not where they needed to go. The PA system made sense for voice chat (which we fumbled around with key-binds to figure out holding V did the trick) because there was an audio cue when I pressed or released the key, but the voice chat would break after enough time, so that's an unfortunate bug. The bit-crushing on the voice chat was designed really well though, so props for setting the tone with it!

Overall, I know it's not a finished game, and I hope that my comments go over things that aren't so blatantly obvious to fix. There's still a lot of quality in the style and theme of the game, and the concept is definitely there, so I hope things work out better next time. For what there is so far, I'd say nice job, and best of luck next time!