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(2 edits)

I am open to the the paraphernalia being toned down a little bit, but i do a like a cheeky reference (as much as a nerdy demographic can handle). i dont think i want it to be RPG - I just meant the "worlds" as in dungeon art style like below

Dungeon 1 is a suburbia style dungeon {streets, houses, delis) and bosses can be band mates parents and the boss level is the house u go to at the ned of the level. 

Dungeon 2 can be house and a final train station at the end, boss is police or train ticketer and u fight him on a train level on the way to the city which is dungeon 3

Dungeon 3 can be the ciry on the way to a pub location at the end. boss is the promoter/owner/dealer.

I think the repetitiveness is good, cause partying and playing a new show happens EVERY WEEKEND! (maybe each run u do can be a different weekend on a calendar?) each run after u beat it can be a new set or song u are trying to play at the end boss? I dunno. it could be cool. Does that make any sense?

As far as getting started on this myself. What should i plan first? story? level design? character design? weapons and damage systems?

I'm not 100% exactly sure of the work involved in a project like this, so I am open to being in a team as it may require skills outside my expertise or what I can outsource.

Thanks guys this is appreciated  so much!