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(1 edit)

Thanks for removing the nerf on the bloodccoli.

The cholas new ability rage mode is better than the previous shield ability, but sadly, the extra damage becomes after a while obsolete.

Because items that increase the rate and items that increase the damage both already make the attacks rather powerfull on their own.

There are a lot less items that increase range, what if, the cholas ability was to temporary double the swords range?

Since the sword can reflect shots to kill enemies with, what if that was more utilisied?

For example killing a small enemy with a reflected shot causes the dead enemy to drop a temporary heart, that lasts until the player leaves the level and since every boss enemy shoots ranged shots, what if a boss killed with a reflected shot dropped an additional item?

That would reward the player for being patient and using a little bit of strategy, waiting for the enemy to make the first move, rather than go into the fight guns blazing.

Also, i wish there was an item in chests and the shop that allowed me to see the blood pools from far away, by pointing arrows?