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Sure thing!
My OS is Windows 10 Home, my processor is AMD Ryzen 7 4800H with Radeon Graphics 2.9 GHz, I have an installed RAM of 16 GB, and its a 64-bit operating system. Not sure what other info might be helpful!
As an aside, I went ahead and also tested the game using another laptop, and the game worked perfectly on the second laptop! The second laptop's OS is Windows 11 Home, its processor is AMD Ryzen 5 5500U with Radeon Graphics 2.10 GHz, it has an installed RAM of 8 GB, and its a 64-bit operating system.
Do you think that the problem may be with the OS? Maybe for whatever reason it works properly using Windows 11, but not Windows 10? That would kind of line up with why whether somebody is able to get the damage to work properly is 50/50, I'd imagine its about 50/50 whether someone with a windows OS is using Windows 11 vs Windows 10.

I'm not sure. I'm personally running Windows 10 myself, so I can't say it is OS dependent. I have an Intel i5-9300h with 16GB installed ram, 64-bit operating system. There doesn't appear to be any consistency on whether it works or not unfortunately. I'll release the source soon and hopefully if anyone at all is interested and fluent with Godot, and they end up caring enough, they can take a look for themselves. Otherwise for now, unfortunately, there just isn't much I can do.

Thanks for the help though, I appreciate it.