I liked how the menu was styled, as well as the transition animation. The overall gameplay was fine, though walking was far too slow, especially when struggling to find a key. Also, the hand icon showed up even if I wasn't close enough to interact, which led me to think maybe it was bugged and that I couldn't actually interact with that object. The interact range was also far too short, and some things I struggled to click on. I liked that in the bedroom loop, the keys weren't difficult to find; upon going to the previous room, the key was right in view. One thing I found very confusing was in the key room, the hint paper said "look at what you just acquired." I wasn't sure what it wanted me to do, or how to do it. I just picked up every key and then went to the door.
The game had a great atmosphere, and a lot of the things that happened throughout the game (such as things being upside-down, rooms changing, things turning black and white, the red text "end" on the wall, etc.) only added to that. The jumpscares were a little bit annoying, but weren't too bad. I thought it was cool how you kept waking up like you were in a nightmare you couldn't escape from. The audio of the character's heartbeat and breathing only made me more anxious, causing me to feel closer to how the character was likely feeling.
The writing could use a little bit of proof-reading, but I understood and enjoyed the story, and liked how the end was presented to the player via a newspaper in the beginning. I also liked how most things had flavor text which changed as the environment got creepier. The zalgo-type text was mostly a plus, though some things were difficult to read because of it. The flashlight also made things difficult to read, as I had to turn it off first. There was also a bug in which the lamp flavor text would display upon opening the door.