Hey, I really like where you're going with this game! The visuals are great, and I'm a sucker for 2.5D style games, so I'm always glad to see someone developing one. The controls themselves felt very responsive, although I kind of wish the fire button was on the right trigger and not the left (to make it easier to shoot & teleport without having to move your fingers). Took me a little to figure out how I was supposed to progress but it's a really creative mechanic. I did have some trouble with the camera in some spots where the character was practically cut off on the side of the screen. I think my biggest gripe though is the forcefield doors/cubes: the timing on them is too short requiring you to be absolutely perfect to jump > position yourself > shoot > teleport > jump again. I think (at least in the early stages) they shouldn't be timed at all letting the player get used to how they work and getting better at playing in general before introducing a timer with them. All in all though really solid entry!