I liked the art style, and music. The gameplay was interesting - The use of the spotlight to find hidden objects was peculiar.
Level 3 was a mixed bag:
- A progress indicator would be helpful, as level 3 felt far longer than the previous 2 levels.
- I would like to see the ghost and human mechanic in level 3 be fleshed out more. For example, when in ghost form, you need to shine the spot light over the character in order to see them or having human-arrows that only affect ghosts, but not humans. I did initially think that being a ghost would also cause the arrows to phase through, but that did not happen.
Overall, it's a decent game and feels as though there is further potential for the ideas and mechanics of this game.