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Congrats on finishing your game! I meant to check in during the jam, but I'm happy to see you here at submissions!

Once again, your aesthetics and style are striking and stand-out. Nicely done. The game looks very unique and those crunchy SFX give it a retro vibe. There might be a bit too much camera shake, but really only when you use your special powers. The sunset vista is cool, but there's too much glow on the sun that you can't really see enemies in front of it. Not that you really need to - it's just a bit visually unclear. 

Your gameplay loop seems to be autobattler/tower defense meets small roguelite inspired progression choices. That's pretty cool. However, the gameplay just felt too slow. If everything is automated during a combat, I feel like it could be 3-4x faster and feel a lot better. Especially for a jam, this game is asking me to spend a lot of time not actually playing. Some of the controls didn't quite make sense at first - I couldn't figure out how to actually navigate the shop, and pressing left/right on the map scrolled, but pressing up/down actually moved the cursor. With so many moving parts, I can't blame you for not being able to spend more time on controls though. 

Still, you made this in a week and there's a ton of game here. Super well done. Be proud and keep making games!