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There is a LOT going on with this game right from the beginning and I'm not entirely sure that's a good thing. It starts off like a serious, narrative-driven game that fits the IGMC game, but then quickly changes to a brightly-colored board game with slots.

The music choices were good and you certainly put a lot of work into using the animations and filters -- but they also might need to be pared down a little. With them playing with no wait every time you mouse over an option, it's a LOT at once and can be very laggy.

Even with the language set to English, not everything was in English, which made an already difficult to figure out game even more difficult, since the pieces that weren't in English probably did a lot of the explanations about what things were supposed to do / be.

I think you have a lot of great ideas going on in this game, but maybe too many for a single game, especially one on a time crunch. Overall, it's just very overwhelming and confusing in its current state. 

Thank you very much. I'm working on a new update.