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Nice game, inspired by Celeste, isn't it ? :-)

I liked it, difficulty is a plus to me.

As a dev, I get that having to wait for the ghost to get the dash back is a design choice, however as a player, I found it disturbing, especially in the first level. I just spent some time waiting on platform and tried (and succeeded sometimes) to find other way to climb / jump.

Yeah I didn't think this through with the dash. I wanted to make some unique mechanich but i didn't have this much time to think about many levels that force you to get the dash mid air. Thanks for feedback I appreciate it :)