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Pretty Cool usage of those assets, albeit a few oddities ranging from seeing the V O I D as one of the edges isn't long enough and that health doesn't exactly work, and lastly jumping while running into an enemy is like a trampoline with bounciness toned to extreme values. i do like the last levels usage of triggers despite the fact its fictionally identical to that of three targets, it makes that singular target more final in a way.

Thanks for trying it out and the feedback, It seems I may have missed a few things for the sake of finishing it for the jam but I will take a look at issues you listed here ;)