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The idea itself is pretty cool, however the execution needs some serious work. First of all, sometimes the chests don't open and the character doesnt crawl, also it was unclear in the begining that you are on a time limit.  It seriously needs polish, like walking animations, visible mr. white field of view, end screens and polished UI. But don't discourage yourself : to make something really good, you have to make a LOT of shit beforehand!

Thank you for playing.  I know I got time crushed by this jam.  kind of my fault, but I am glad people are liking the concept and get what I was going for.  


I don't know if I'll come back to this one.  The unity engine I was using for it just was not cooperating, making even simple tasks a slog.  But I might revisit the concept in another jam, or as an ouya exclusive.