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I liked the switch between bright and happy to dark and scary.  You pulled it off well.  I had to do three playthroughs because I kept getting stuck when the boxes didn't fall the right way.  But once I learned where I had to hit them, I finally escaped!  Would have loved a health meter, a way to attack, and some kind of message/direction at the beginning to let me know my objective was to get to some kind of destination.  The platform jumping was a little tricky, but overall felt good.  Good effort on this one!

(+1)

Thank you for the feedback. I really didn't have much time to do it, that's why there s no tutorial or more info to know where to go. Also, I didnt wanted to have a UI to help the immersion, that's why there's no health bar.