Amazing game! The movement in this game is probably the best part, so off the bat you start by teaching the player to be moving fast, and though you can actually move quite slow, the fear of your shadow is a very scary one at first, so you learn to get away fast, and if the player is moving fast, then they're bound to make mistakes, however, you implemented tons of platformer QOL, such as cayote jumping and early jump press storage, and as such you can play as fast as you want, and you won't be punished for playing this way. This leads to a very fun frantic experience, similar to what you'd find in a polished non-jam game. Oh yeah, and on another note, I should probably also tell you about this glitch that I found. So, if you jump, move over to a wall, move away from the wall, and then move back, you will have achieved a very weird glitch that lets you jump infinitely many times on walls without requiring you to switch walls or touch the ground, in fact, touching the ground actually reverts this state. This lets you get out of bounds in the second level, and it allows for some cool other tech. Anyways, good job on the jam, and good luck with the sequel!
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You nailed it! I was very severe with the controls. The glitch you found is a known glitch that I had no time to fix, so I intended it as an help for the most observant players like you! Thanks for the time you spend writing this comment, feedbacks like this are very important for me. Thanks a lot again