Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Well, I am excited to see not just one new game concept, but part of two. There's a lot I like here, and a lot I'm a bit iffy on. I feel like 0.1.2.4 is the more fleshed-out of the two ideas, and definitely the one I played the most of... but I still like a lot of the movement mechanics of 0.1.3 like rolling and roll-canceling. Not to mention I just like the high-booted bunny girl outfit from 0.1.2.4 slightly more than I do the jungle explorer suit from 0.1.3—both are great, but a bunny girl in a bunny suit just works, y'know?

Regardless, I look forward to future releases if and when they come.

I thought it would be a good idea to post something playable rather than just still pictures and videos (like I usually do) ^-^

Your feeling regarding 0.1.2.4 of being more polished is correct. That's because I had to roll back (pun intended) some features while making changes (for the next version). Especially when changing core scripts, that would break everything if I wasn't careful. Still, it was worth it for a more agile Conney ;)

On the matter of the bunny-suit, I completely agree: it is more appealing than the jungle outfit. My only problem is having a good explanation as to why she was wearing it :D

In the 0.1.2.4 version she's wearing it for fun during her tie-up games. Needless to say, she wasn't expecting those creepy dolls to show up outside her house...

In 0.1.3 I switched it to a jungle explorer outfit because I wanted to make her a bit more adventurous (hence the climbing and rolling). The setting was also going to be rainforest / jungle themed. The bunny suit would have been an unlockable outfit, but used it as a placeholder for the speed power-up instead.