Semi-on-the-fly remarks:
- The map is lovely! :)
- Controls are QWERTY-only instead of layout-independent (I have an AZERTY keyboard), BUT arrow keys are enabled; actually, the up and down arrows work, while not W and S! Is this expected? You should mention these additional controls on the game page (and later in the game). :)
- You can move the camera far away; quick fix: put a command that will allow recentering the camera.
- Ah, there is a zooming feature by rolling the mouse wheel! Also add it on the game page.
- Ah, you have to click on the ship and then select where to go! I think you should make it clear that the player has to click on the ship.
- After a (ship) move, you apparently need to click once again on the blue tile where the ship has already arrived, before ‘Next Move’ is enabled. I would advise clarifying a bit when it is your turn or when you have to click on said button.
- Tried a fight; the game crashed when a Kraken collided with the ship! (I am not copy-pasting the error, as it is quite verbose.)
- Second fight: managed to survive (involuntarily staying off the screen… XD); also caused a crash!
- Is it impossible to access some buildings (at least the drilling station) for the moment? I think it would be good to warn on the game page of what the player cannot do at the moment! Otherwise, the player is left wondering whether he does something wrong or the feature is absent.
- Tried a right click on the stock exchange (or a nearby tile?) from afar: also caused a crash.
Takeaway: the idea and its link to the theme are nice! As you say, too bad it is unfinished. I would say some more indications (including sounds) would help. I also like the mix between a turn-based phase and real-time combat phases. :) And the visuals amount to a great result.
Thank you for the game, and great that you will continue working on it! :)