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(+1)

Really cool game.

I like the story and the ambiance and feel of it

The main menu was a bit of an eye sore for me tbh so I feel like it could be a bit easier on the eyes 

Courage was not very explained. I also think it drains super quickly and also if I take damage I have to wait till the animation is done to use it which usually leads to me taking damage right after bc I couldn't activate it.

The eyes add nice suspense to the game but they spawn in too quickly and too randomly some basic Ai-assisted spawn system would be nice to ensure the player has some advantage since we can't really fight back.


Also, one final thing, Idk if it existed and I missed it but some small UI to tell that the object near you is interactable. In most cases, it's easy to tell but sometimes giving a small UI hint that you're near an interactable is nice.


All in all, it's a really nice game with good art and I enjoyed playing it. Good job!

The menu is a bug actually, oups :{ i added the quit button too quick before the end and forgot to deactivate.

I completly agree with all you said! Although for the placement they are not random, you can see their shadows on the ground to help you. 

At first i wanted an easy mode that courage would be doubled and enemies/2 but instead i opted for a not-really punishing death. It only increments and change the ending. You even keep the items you had.

For the objects, i wanted, like you said, that they are obvious in on itself, giving point and click vibes if that makes sense. But i can see that was perhaps not entirely à good idea.

Overall, i hope you had a great time playing and i can't thank you enough for this great feedback 😁