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(+1)

I like the idea of using souls to progress throughout these levels, however I find that some jumps - especially the first jump pad jump in level two leave very little room for error for such an early level. Because of the character's high gravity - making jumps is quite difficult in general. I would also advise to rethink the colour schemes of some of the platforms - the platforms in the purple area are kinda hard to spot. Regardless, I appreciate how polished the game is visually and animation wise. Very varied level design too. Good Job!

(+1)

Thanks for this beautiful review :)