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Ahah, looks like my entry is not the only one that involves collecting bones lol. Pretty impressive you got the animations to work alright, a lot of people struggle with skeletal animations in bevy.

Other than that, there isn't much to say.

I shame for the lighting, looks like the model is backlit, I think if the light came from the same direction as the camera, it would look better. Also the lack of mip-mapping in bevy does a disservice to the tiling texture. It would have been better if the texture file for the ground was lower resolution, so as to avoid the noisy artifacts.