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Thanks for playing Drew!  I agree with everything you've got posted, there were definitely some cut corners due to the jam time limit (such as the forced closing at the end, missing UI, etc).  I agree that the water controls are a little obtuse and the use could be explained a little better.  That was the intent with the cracked mud tiles in the third level, to introduce them early and force the player to walk over them, giving the idea 'ok I can walk over these'.  But what I think I probably didn't explain well in the game, is that the fire doesn't spread to the mud tiles (or at least shouldn't, I know there was a bug related to that for awhile).  Also the bombs aren't pickups, they actually can be pushed or they explode but lack animations and such so the explode just looks like a disappear haha.

Thanks again for the comments, I definitely agree with this stuff and hope to expand and refine the elements over time. :)

aha! mud tiles now make sense, i just didn't get to enjoy their behavior. and yeah bombs def confused me, but i didn't worry about it since it didn't make me lose. basically, if i can still play and win and feel the game is not being unfair, i'm happy, so flaws and flukes like that are easy to forgive. thanks for splaining!

i will look forward to future updates so i can try out the other cool stuff. (: