I haven't tested the UE5 version but I care more about the Quest version. Being able to fly a drone on a portable console is mega cool
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The UE5 version will replace the Unity version on all platforms when ready, the physics is much better. Anyway a good start is to play with the drag factor and the motor power.
- Less drag factor == faster but harder to stop drone
- More drag factor == slower drone, more responsible, stop quick
You can also play with weight and the gravity.