Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

you have some good points the penny/fountain idea wouldnt be that hard to implement, i can already picture the logic in my head. you are also right about not compromising the simplicity of the game thats why i though a rpg leveling system would be a good fit as i doubt anyone would have an trouble understanding it

(+1)

Leveling would be cool, esp if A) levels don't persist between runs and B) the levels give you perk options that you choose between. Eg: level up! Pick one: Rage (when you take damage, closest enemy takes that damage too) or Geologic (when you find a rock, gain +2 rocks). Etc