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(2 edits)

Thanks so much for playing! Yeah that was a long-standing bug that was always in the to-do list and actually just got patched today! The problem was actually that the pots actually get thrown too fast for Godot's collision detection at the start of the throw. it took me forever to figure out. There's also a 20% chance to get nothing from them which made it seem like it happens more than it does.

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Oh cool, makes sense then, thats good to know. Thank you for the fix and reply. Have a great day.