Wow thank you for the kind words ๐
I've been a C++ programmer for years now and this is why I'm using Unreal even tho it's not the best for 2D. It does help me on the programmer side (also that moving grass was using an Unreal feature (procedural mesh) that I didnt see it other engines I tried so there's at least that). I'm not specially an artist, but I'm nostalgic of the SNES aera and pixelart, so a bit less than 2 years ago I started to learn pixelart and make online gamejams. I've done IRL gamejams in the past with a team, but that's when I started solo, but I've been programming games for longer than that.
I totally agree with the Boss hitbox, it's something that came back from playtesters and I couldnt tweak in time ๐
The boss collision shrinks when they make the "crawling" attack so the player can jump over, but I didnt want the player to jump over at other times, so the collision is bit too big, while too small when doing the charge attack, I really should tweak those.
Thank you for your feedback and thank you for playing ๐