I know others have mentioned this, but for an English-only jam, it was a little strange that the game didn't default to English. Kudos to you for making something in what is obviously not your native language, though! I can only imagine how much of an extra challenge that adds to already being on a limited time crunch!
I wasn't quite sure what I was meant to be doing right from the start, since you drop us into a large world map with no direction. This can definitely work for a game, but you'll want some sort of guide or goal post so your player isn't wandering aimlessly trying to guess their purpose. If you think about classic NES Zelda games, we get dropped into a huge overworld with no instructions, but the opening cinematic has told us that Ganon took the triforce and we need to take it back to save the princess AND Hyrule. That sort of "instructionless" opening works, because we know the goal.
You've clearly put some decent work into this, but even after finding Abigail, things feel pretty directionless. I hope you'll keep working on this to help guide your player to see all of the work you put into it!
(Also, I love your bee sprites!)