Hey eldelnacho! I saw your high score on your page, and it disgusted me.
I play for a while today, and my top score was just over 60k in arcade mode (I don't remember what my top score was couple of DDs back when you submitted).
I was never able to get the 5x combo, and I only got 4x once. It seems like getting high combos is crucial for surviving higher levels and getting higher scores, so I will need to get better.
I like the addition of puzzle mode, and the game's sound and ui seems polished.
I already mentioned in the thread, the puzzle selection numbers, and stage numbers don't match. I would also like puzzle steps indicator to go lower than -1 to show me exactly how many moves I need to cut down to pass the puzzle.
The pillar addition is interesting, and confusing not with the way it works, but with how the controls work when you try to rotate around it.
I think I mentioned in DD comments before, I would like to see some indicator showing where next tile is going to get spawned, but I understand it may go against your design.
When the cube rotates, the game doesn't seem to accept input. I personally would prefer for the die to move faster if I mash buttons faster even if it meant maybe snapping the die to place.
I don't know how many puzzle mechanics you plan on, but I thought it would be cool to maybe see some tiles which teleport the die, and maybe other tiles which rotate the die in place.